How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle game.
Aniket NagleRobert RienerPeter WolfPublished in: SeGAH (2016)
Keyphrases
- serious games
- skill acquisition
- reinforcement learning
- computer games
- big five personality
- training examples
- game theory
- video games
- training set
- information processing
- training process
- game play
- optimal strategy
- game based learning
- decision making
- training samples
- online learning
- nash equilibrium
- educational games
- learning process