Learning while exercising for science education in augmented reality among adolescents.
Kuei-Fang HsiaoNian-Shing ChenShih-Yu HuangPublished in: Interact. Learn. Environ. (2012)
Keyphrases
- augmented reality
- science education
- science learning
- learning games
- learning systems
- learning algorithm
- virtual reality
- real environment
- virtual objects
- learning process
- science curriculum
- human computer interaction
- user interface
- mixed reality
- scientific inquiry
- image processing
- computer vision
- middle school
- middle school students
- remote collaboration
- machine learning
- multimedia
- mobile devices
- mobile phone
- online learning