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Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles.
Kohta Ebihara
Johei Matsuoka
Kiyohiko Hattori
Published in:
ICAT-EGVE (Posters and Demos) (2022)
Keyphrases
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virtual reality
e learning
programming language
virtual environment
programming education
tangible user interface
learning technologies
neural network
object oriented programming
multimedia
high level
computer science
learning community
positive effects
computer science education