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Acceleration of direct volume rendering with programmable graphics hardware.
Hacer Yalim Keles
Alphan Es
Veysi Isler
Published in:
Vis. Comput. (2007)
Keyphrases
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programmable graphics hardware
direct volume rendering
processing speed
volume data
volume rendering
finite element
graphics hardware
rendered images
ray casting
dynamic programming
times faster
parallel processing
dense disparity map
three dimensional
object boundaries