Character animation in two-player adversarial games.
Kevin WamplerErik AndersenEvan HerbstYongjoon LeeZoran PopovicPublished in: ACM Trans. Graph. (2010)
Keyphrases
- nash equilibria
- perfect information
- nash equilibrium
- game theoretic
- learning agents
- imperfect information
- repeated games
- game playing
- game theory
- incomplete information
- multi agent
- stochastic games
- solution concepts
- motion capture
- computer graphics
- weighted majority
- single agent
- minimax search
- decision problems
- autonomous agents
- board game
- pure nash equilibria
- monte carlo tree search
- games played
- human players
- facial animation
- game design
- serious games
- computer games
- user interface