Building a game scenario to encourage children with autism to recognize and label emotions using a humanoid robot.
Sandra CostaFilomena O. SoaresAna Paula Pereira VieiraCristina P. SantosAntoine HiollePublished in: RO-MAN (2014)
Keyphrases
- humanoid robot
- autistic children
- computer games
- motion planning
- multi modal
- motor skills
- biologically inspired
- educational games
- human robot interaction
- mental states
- autism spectrum disorder
- fully autonomous
- body movements
- human motion
- video games
- walking speed
- game play
- game playing
- human robot
- motion capture
- pattern generator
- card game
- activities of daily living
- manipulation tasks
- real time
- game design
- perfect information
- game theory
- virtual world
- mobile robot
- image sequences