WinSGL: synchronizing displays in parallel graphics using cost-effective software genlocking.
Daniel CottingMichael WaschbüschM. DullerMarkus H. GrossPublished in: Parallel Comput. (2007)
Keyphrases
- cost effective
- low cost
- cost effectiveness
- user interface
- software design
- software systems
- multimedia
- data center
- software development
- cluster of workstations
- software architecture
- parallel processing
- high end
- parallel implementation
- multi touch
- environmentally friendly
- parallel computing
- design patterns
- test cases
- case study
- software tools
- software projects
- software components
- open source
- special effects
- cd roms
- real time