Visualizing Knowledge in the Era of Instructional Software and Gamification. Challenges in Design, Method and Practical Use.
Eva-Maria TernbladAgneta GulzPublished in: ICLS (2018)
Keyphrases
- high accuracy
- prior knowledge
- real world
- knowledge based systems
- cost function
- objective function
- preprocessing
- significant improvement
- design process
- detection method
- conceptual framework
- pairwise
- user interface
- support vector machine
- knowledge base
- knowledge acquisition
- neural network
- learning materials
- design processes