Pedagogical and user interface usability evaluation of an educational mobile app that promotes visual literacy.
Catalina Huilcapi-CollantesAzucena Hernández MartínJuan Pablo Hernández-RamosPublished in: TEEM (2020)
Keyphrases
- usability evaluation
- user interface
- mobile apps
- e learning
- usability testing
- serious games
- eye tracking
- website
- learning environment
- mobile applications
- multimedia
- human computer interaction
- learning process
- expert systems
- learning technologies
- educational games
- visual analysis
- user interaction
- learning objects
- usability problems
- business models
- m learning