Exploring the Touch and Motion Features in Game-Based Cognitive Assessments.
Jittrapol IntarasirisawatChee Siang AngChristos EfstratiouLuke William Feidhlim DickensRupert PagePublished in: Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. (2019)
Keyphrases
- motion features
- motion analysis
- activity recognition
- action recognition
- video data
- visual features
- motion model
- optical flow
- motion patterns
- video shots
- shape features
- depth images
- color features
- motion vectors
- bounding box
- multimedia
- human actions
- flow field
- image sequences
- motion field
- object recognition
- point correspondences
- human computer interaction
- feature points
- spatio temporal