Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial.
Andrea GauthierJodie JenkinsonPublished in: Comput. Educ. (2018)
Keyphrases
- qualitative analysis
- game design
- game play
- serious games
- quantitative analysis
- video games
- playing games
- game engine
- virtual environment
- computer games
- educational games
- content analysis
- game based learning
- learning games
- learning processes
- game development
- learning objectives
- case study
- game playing
- artificial intelligence
- digital games
- learning experience
- learning scenarios
- software engineering
- learning outcomes
- learning tools
- communication skills
- game ai
- game developers
- game mechanics
- user experience