Comparing videos and a 3D virtual environment for teaching school-related functional skills and behaviors to students with ADHD or developmental dyslexia, displaying challenging behaviors: a case study.
Emmanuel FokidesMaria-Ioanna ChronopoulouPolyxeni KaimaraPublished in: Res. Pract. Technol. Enhanc. Learn. (2019)
Keyphrases
- virtual environment
- high school
- information literacy
- virtual reality
- virtual learning environments
- helping students
- teaching methods
- special education
- secondary school
- thinking skills
- learning environment
- role play
- life long learning
- virtual world
- higher education
- critical thinking skills
- digital literacy
- programming course
- computer networking
- distance learning
- student learning
- science education
- primary school
- elementary school
- lifelong learning
- computer usage
- problem based learning
- school teachers
- lecture videos
- critical thinking
- e learning
- students studying
- school education
- learning styles
- computer programming
- learning process
- learning experience
- creative thinking
- computer technology
- high school students
- educational process
- communication skills
- teaching practices
- physical environment
- hong kong
- online learning
- classroom instruction
- teacher training
- learning tools
- educational settings
- learning opportunities
- middle school
- teacher education
- college students
- blended learning
- middle school mathematics
- virtual characters
- subject matter
- digital games
- teaching materials
- online course
- learning processes
- collaborative learning