Creating Prosodic Synchrony for a Robot Co-player in a Speech-controlled Game for Children.
Najmeh SadoughiAndré PereiraRishub JainIolanda LeiteJill Fain LehmanPublished in: HRI (2017)
Keyphrases
- card game
- game play
- speech recognition
- autistic children
- computer games
- text to speech synthesis
- audio visual
- text to speech
- imperfect information
- computer controlled
- prosodic features
- educational games
- speech recognition technology
- speech synthesis
- repeated games
- multi player
- hearing impaired
- mobile robot
- perfect information
- two player games
- video games
- computer poker
- human players
- board game
- playing games
- pure nash equilibria
- game design
- human robot interaction
- speech signal
- game playing
- multi robot
- serious games
- multi modal
- game mechanics
- massively multiplayer online role playing games
- game based learning
- humanoid robot
- path planning
- speaker verification
- robotic systems
- boolean games
- game players
- vision system
- pilot study
- game theoretic
- game theory
- motor skills
- skill learning
- robot soccer
- learning experience
- nash equilibrium
- synthesized speech
- autonomous robots
- emotional state
- emotion recognition
- human computation
- online game
- noisy environments
- mental states
- young children
- sound source
- spontaneous speech
- stochastic games