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Ryan Brucks
Publication Activity (10 Years)
Years Active: 2015-2017
Publications (10 Years): 1
Top Topics
Computer Graphics
Facial Animation
Clustering Algorithm
Real Time Systems
Top Venues
DigiPro
SIGGRAPH Talks
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Publications
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Brian J. Pohl
,
Andrew Harris
,
Michael Balog
,
Michael Clausen
,
Gavin Moran
,
Ryan Brucks
Fortnite: supercharging CG animation pipelines with game engine technology.
DigiPro
(2017)
François Antoine
,
Ryan Brucks
,
Brian Karis
,
Gavin Moran
The boy, the kite and the 100 square mile real-time digital backlot.
SIGGRAPH Talks
(2015)