Login / Signup
Jorge Peña
ORCID
Publication Activity (10 Years)
Years Active: 2006-2024
Publications (10 Years): 15
Top Topics
Virtual Reality
Text Messaging
Video Games
Frequent Updates
Top Venues
Comput. Hum. Behav.
New Media Soc.
Cyberpsychology Behav. Soc. Netw.
Commun. Res.
</>
Publications
</>
Wenjing Pan
,
Jorge Peña
A replication and expansion of the exposure effects of online model photos and social comparison goals on planned behaviors and self-efficacy to lose weight.
New Media Soc.
26 (1) (2024)
Jorge Peña
,
Matthew Craig
,
Hans Baumhardt
The effects of avatar customization and virtual human mind perception: A test using Milgram's paradigm.
New Media Soc.
26 (8) (2024)
Jorge Peña
,
Mishael Aridi Barake
,
James Michael Falin
Virtual leaders: Can customizing authoritarian and democratic business leader avatars influence altruistic behavior and leadership empowerment perceptions?
Comput. Hum. Behav.
141 (2023)
Jorge Peña
,
Dillon Hill
Examining Identity Shift Effects in Virtual Reality.
Cyberpsychology Behav. Soc. Netw.
23 (10) (2020)
Jorge Peña
,
Juan Francisco Hernández Pérez
Game perspective-taking effects on willingness to help immigrants: A replication study with a Spanish sample.
New Media Soc.
22 (6) (2020)
Salvador Alvídrez
,
Jorge Peña
Verbal Mimicry Predicts Social Distance and Social Attraction to an Outgroup Member in Virtual Reality.
AIVR
(2020)
Jorge Peña
,
Jannath Ghaznavi
,
Nicholas Brody
,
Rui Prada
,
Carlos Martinho
,
Pedro Alexandre Santos
,
Hugo Damas
,
Joana Dimas
Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment.
J. Media Psychol. Theor. Methods Appl.
31 (1) (2019)
Jorge Peña
,
Juan Francisco Hernández Pérez
,
Subuhi Khan
,
Ángel Pablo Cano Gómez
Game Perspective-Taking Effects on Players' Behavioral Intention, Attitudes, Subjective Norms, and Self-Efficacy to Help Immigrants: The Case of "Papers, Please".
Cyberpsychology Behav. Soc. Netw.
21 (11) (2018)
Jorge Peña
,
Meng Chen
With great power comes great responsibility: Superhero primes and expansive poses influence prosocial behavior after a motion-controlled game task.
Comput. Hum. Behav.
76 (2017)
Subuhi Khan
,
Jorge Peña
Playing to beat the blues: Linguistic agency and message causality effects on use of mental health games application.
Comput. Hum. Behav.
71 (2017)
Jorge Peña
,
Meng Chen
Playing with power: Power poses affect enjoyment, presence, controller responsiveness, and arousal when playing natural motion-controlled video games.
Comput. Hum. Behav.
71 (2017)
Jorge Peña
,
Subuhi Khan
,
Cassandra Alexopoulos
I Am What I See: How Avatar and Opponent Agent Body Size Affects Physical Activity Among Men Playing Exergames.
J. Comput. Mediat. Commun.
21 (3) (2016)
Jorge Peña
,
Wenjing Pan
Words of advice: Exposure to website model pictures and online persuasive messages affects the linguistic content and style of Women's weight-related social support messages.
Comput. Hum. Behav.
63 (2016)
Jorge Peña
,
Nicholas Brody
Increasing Cognitive Readiness Through Computer and Videogame-Based Training.
Commun. Res.
43 (4) (2016)
Nicholas Brody
,
Jorge Peña
Equity, relational maintenance, and linguistic features of text messaging.
Comput. Hum. Behav.
49 (2015)
Jorge Peña
,
Nicholas Brody
Intentions to hide and unfriend Facebook connections based on perceptions of sender attractiveness and status updates.
Comput. Hum. Behav.
31 (2014)
Gamze Yilmaz
,
Jorge Peña
The Influence of Social Categories and Interpersonal Behaviors on Future Intentions and Attitudes to Form Subgroups in Virtual Teams.
Commun. Res.
41 (3) (2014)
Jorge Peña
,
Eunice Kim
Increasing exergame physical activity through self and opponent avatar appearance.
Comput. Hum. Behav.
41 (2014)
Jorge Peña
,
Jeffrey T. Hancock
,
Nicholas A. Merola
The Priming Effects of Avatars in Virtual Settings.
Commun. Res.
36 (6) (2009)
Jorge Peña
,
Joseph B. Walther
,
Jeffrey T. Hancock
Effects of Geographic Distribution on Dominance Perceptions in Computer-Mediated Groups.
Commun. Res.
34 (3) (2007)
Jacqueline Nastri
,
Jorge Peña
,
Jeffrey T. Hancock
The Construction of Away Messages: A Speech Act Analysis.
J. Comput. Mediat. Commun.
11 (4) (2006)
Jorge Peña
,
Jeffrey T. Hancock
An Analysis of Socioemotional and Task Communication in Online Multiplayer Video Games.
Commun. Res.
33 (1) (2006)