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Ewa Lach
ORCID
Publication Activity (10 Years)
Years Active: 2006-2023
Publications (10 Years): 8
Top Topics
Human Figure
Computer Games
Virtual Reality
Evolutionary Algorithm
Top Venues
Sensors
ICMMI
CoRR
ICCS (3)
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Publications
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Ewa Lach
,
Anna Szewczenko
,
Iwona Chuchnowska
,
Natalia Bursiewicz
,
Iwona Benek
,
Sylwia Widzisz-Pronobis
,
Daria Bal
,
Klaudia Elsner
,
Marta Sanigórska
,
Mateusz Sutor
,
Jakub Wlodarz
The Problem of Monitoring the Psycho-Physical Condition of Seniors during Proposed Activities in Urban Space.
Sensors
23 (3) (2023)
Andrzej Polanski
,
Mateusz Kania
,
Jaroslaw Gil
,
Wojciech Labaj
,
Ewa Lach
,
Agnieszka Szczesna
Propagation of weakly advantageous mutations in cancer cell population.
CoRR
(2023)
Ewa Lach
,
Damian Grzechca
,
Andrzej Polanski
,
Jerzy Rutkowski
,
Michal Staniszewski
Analysis of Semestral Progress in Higher Technical Education with HMM Models.
ICCS (3)
(2021)
Ewa Lach
,
Iwona Benek
,
Krzysztof Zalewski
,
Przemyslaw Skurowski
,
Agata Kocur
,
Aleksandra Kotula
,
Malgorzata Macura
,
Zbigniew Pamula
,
Mikolaj Stankiewicz
,
Tomasz Wyrobek
Immersive Virtual Reality for Assisting in Inclusive Architectural Design.
ICMMI
(2019)
Ewa Lach
New Adaptations for Evolutionary Algorithm Applied to Dynamic Difficulty Adjustment System for Serious Game.
ICMMI
(2017)
Ewa Lach
Dynamic Difficulty Adjustment for Serious Game Using Modified Evolutionary Algorithm.
ICAISC (1)
(2017)
Agnieszka Szczesna
,
Przemyslaw Skurowski
,
Ewa Lach
,
Przemyslaw Pruszowski
,
Damian Peszor
,
Marcin Paszkuta
,
Janusz Slupik
,
Kamil Lebek
,
Mateusz Janiak
,
Andrzej Polanski
,
Konrad Wojciechowski
Inertial Motion Capture Costume Design Study.
Sensors
17 (3) (2017)
Ewa Lach
Evaluation of Automatic Calibration Method for Motion Tracking Using Magnetic and Inertial Sensors.
ITIB (2)
(2016)
Ewa Lach
A Quick Method for Dynamic Difficulty Adjustment of a Computer Player in Computer Games.
ICAISC
(2015)
Adam Szarowicz
,
Jaroslaw Francik
,
Ewa Lach
Reinforcement learning and genetic Programming for Motion Acquisition.
Int. J. Intell. Games Simul.
4 (1) (2006)