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David Brickler
Publication Activity (10 Years)
Years Active: 2015-2024
Publications (10 Years): 7
Top Topics
Object Manipulation
Virtual Reality
Haptic Feedback
Top Venues
VR
ACM Trans. Appl. Percept.
Frontiers Virtual Real.
SUI
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Publications
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Wei-An Hsieh
,
Hsin-Yi Chien
,
David Brickler
,
Sabarish V. Babu
,
Jung-Hong Chuang
Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR.
Virtual Worlds
3 (1) (2024)
Jeanine K. Stefanucci
,
David Brickler
,
Hunter Finney
,
Emi Wilson
,
Trafton Drew
,
Sarah H. Creem-Regehr
Effects of simulated augmented reality cueing in a virtual navigation task.
Frontiers Virtual Real.
3 (2022)
Chia-Yang Lee
,
Wei-An Hsieh
,
David Brickler
,
Sabarish V. Babu
,
Jung-Hong Chuang
Design and Empirical Evaluation of a Novel Near-field Interaction Metaphor on Distant Object Manipulation in VR.
SUI
(2021)
David Brickler
,
Sabarish V. Babu
An Evaluation of Screen Parallax, Haptic Feedback, and Sensory-Motor Mismatch on Near-Field Perception-Action Coordination in VR.
ACM Trans. Appl. Percept.
18 (4) (2021)
David Brickler
,
Robert J. Teather
,
Andrew T. Duchowski
,
Sabarish V. Babu
A Fitts' Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality.
ACM Trans. Appl. Percept.
17 (4) (2020)
David Brickler
,
Matias Volonte
,
Jeffrey W. Bertrand
,
Andrew T. Duchowski
,
Sabarish V. Babu
Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality.
VR
(2019)
David Brickler
,
Sabarish V. Babu
,
Jeffrey W. Bertrand
,
Ayush Bhargava
Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action Coordination.
VR
(2018)
Jeffrey W. Bertrand
,
David Brickler
,
Sabarish V. Babu
,
Kapil Chalil Madathil
,
Melissa Zelaya
,
Tianwei Wang
,
John R. Wagner
,
Anand K. Gramopadhye
,
Jun Luo
The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments.
VR
(2015)