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Machine Learning Decision System on the Empirical Analysis of the Actual Usage of Interactive Entertainment: A Perspective of Sustainable Innovative Technology.
Rex Revian A. Guste
Ardvin Kester Sy Ong
Published in:
Comput. (2024)
Keyphrases
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empirical analysis
machine learning
empirical studies
theoretical analysis
actual usage
multimedia
learning algorithm
technology adoption
user interaction
data analysis
information extraction
text mining
electronic commerce
video games