Attention, stimulus and Augmented Reality for urban daily-life education in a social peripheral setting: the Streets that tell stories.
Diego RiccaBianca LupoJairo DinizLeonardo VerasClice MazzilliPublished in: IxD&A (2022)
Keyphrases
- augmented reality
- daily life
- learning games
- human computer interaction
- virtual objects
- real environment
- activity recognition
- virtual reality
- mixed reality
- visual field
- social networking
- e learning
- real scenes
- mobile learning
- human activities
- user interface
- visual attention
- live video
- fiducial markers
- distance learning
- serious games
- intelligent environments
- artificial intelligence
- camera tracking
- urban areas
- virtual environment
- image processing
- head mounted display