2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, KELVAR@VR, Greenville, SC, USA, March 19, 2016
Published in: KELVAR@VR (2016)
Keyphrases
- virtual reality
- augmented reality
- virtual environment
- learning games
- three dimensional
- photorealistic
- virtual world
- virtual reality technology
- virtual objects
- virtual museum
- multi user
- tangible user interface
- learning process
- collaborative virtual environments
- computer animation
- mixed reality
- computer graphics
- interactive virtual
- virtual training
- markerless
- real environment
- real time
- virtual humans
- real scenes
- virtual space
- virtual laboratory
- technology enhanced learning
- head mounted display
- range images
- user interface
- virtual reality environments
- tangible interaction
- multimedia