Hearing is believing: evaluating ambient audio for location-based games.
Jason KurczakT. C. Nicholas GrahamClaire JolyRegan L. MandrykPublished in: Advances in Computer Entertainment Technology (2011)
Keyphrases
- multimedia
- ambient intelligence
- signal processing
- video games
- game design
- audio visual
- nash equilibria
- educational games
- game based learning
- game theoretic
- game playing
- audio signals
- game play
- nash equilibrium
- social networking
- music score
- artificial intelligence
- perfect information
- pure nash equilibria
- neural network
- multimedia information
- location information
- visual data
- computer games
- hidden markov models