Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013
Published in: AI in the Game Design Process @ AIIDE (2013)
Keyphrases
- design process
- selected papers
- game design
- invited talk
- life cycle
- conceptual design
- design decisions
- engineering design
- case study
- international workshop
- design methodology
- product design
- design space
- quality function deployment
- user centered
- detailed design
- serious games
- video games
- development process
- design principles
- learning scenarios
- computer aided design
- computer science
- computer games
- database design
- design team
- nash equilibrium
- user interface
- instructional design
- inclusive design
- educational games
- game play
- concurrent engineering
- real world
- acquisition process
- design processes
- program committee
- accepted papers
- design methodologies
- data sets
- creative design