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Overview
- thinking skills
- educational robotics
- middle school
- augmented reality
- english language
Publications
Effect of augmented reality-based virtual educational robotics on programming students' enjoyment of learning, computational thinking skills, and academic achievement.
Comput. Educ.
Facilitating Communicative Ability of EFL Learners via High-Immersion Virtual Reality.
J. Educ. Technol. Soc.
Using a Game-Based Mobile App to Enhance Vocabulary Acquisition for English Language Learners.
Int. J. Distance Educ. Technol.
The Design of AR-based Virtual Educational Robotics Learning System.
IIAI-AAI
A Study of Augmented Reality in Learning, Memory and Learning Motivation: A Case Study of Practical Writing in Middle School Life.
IIAI-AAI
Exploring the Effects of Multimedia Design in a Life English VR Serious Game.
IIAI-AAI