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Workshop on Graphics Hardware
1993
1996
1998
2001
1993
2001
Keyphrases
Publications
2001
Craig M. Wittenbrink
R-Buffer: A Pointerless A-Buffer Hardware Architecture.
Workshop on Graphics Hardware
(2001)
William R. Mark
,
Kekoa Proudfoot
Compiling to a VLIW Fragment Pipeline.
Workshop on Graphics Hardware
(2001)
William R. Mark
,
Kekoa Proudfoot
The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering.
Workshop on Graphics Hardware
(2001)
Ramesh Raskar
Hardware Support for Non-photorealistic Rendering.
Workshop on Graphics Hardware
(2001)
Klaus Engel
,
Martin Kraus
,
Thomas Ertl
High-Quality Pre-lntegrated Volume Rendering Using Hardware-Accelerated Pixel Shading.
Workshop on Graphics Hardware
(2001)
Montserrat Bóo
,
Margarita Amor
,
Michael C. Doggett
,
Johannes Hirche
,
Wolfgang Straßer
Hardware Support for Adaptive Subdivision Surface Rendering.
Workshop on Graphics Hardware
(2001)
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Los Angeles, CA, USA, August 12-13, 2001
Workshop on Graphics Hardware
(2001)
Eugene Lapidous
,
Guofang Jiao
,
Jianbo Zhang
,
Timothy Wilson
Quasi-Linear Depth Buffers With Variable Resolution.
Workshop on Graphics Hardware
(2001)
John C. Hart
Perlin Noise Pixel Shaders.
Workshop on Graphics Hardware
(2001)
Jan Kautz
,
Wolfgang Heidrich
,
Hans-Peter Seidel
Real-Time Bump Map Synthesis.
Workshop on Graphics Hardware
(2001)
Michael D. McCool
,
Chris Wales
,
Kevin Moule
Incremental and Hierarchical Hilbert Order Edge Equation Polygon Rasterization.
Workshop on Graphics Hardware
(2001)
Marc Olano
,
Shrijeet Mukherjee
,
Angus Dorbie
Vertex-based Anisotropic Texturing.
Workshop on Graphics Hardware
(2001)
Christof Rezk-Salama
,
Michael Scheuering
,
Grzegorz Soza
,
Günther Greiner
Fast Volumetric Deformation On General Purpose Hardware.
Workshop on Graphics Hardware
(2001)
Henry Moreton
Watertight Tessellation using Forward Differencing.
Workshop on Graphics Hardware
(2001)
Hyunchul Shin
,
Jin-Aeon Lee
,
Lee-Sup Kim
SPAF: Sub-texel Precision Anisotropic Filtering.
Workshop on Graphics Hardware
(2001)
2000
Christof Rezk-Salama
,
Klaus Engel
,
Michael Bauer
,
Günther Greiner
,
Thomas Ertl
Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization.
Workshop on Graphics Hardware
(2000)
John D. Owens
,
William J. Dally
,
Ujval J. Kapasi
,
Scott Rixner
,
Peter R. Mattson
,
Ben Mowery
Polygon Rendering on a Stream Architecture.
Workshop on Graphics Hardware
(2000)
Stephan Bischoff
,
Leif Kobbelt
,
Hans-Peter Seidel
Towards Hardware Implementation Of Loop Subdivision.
Workshop on Graphics Hardware
(2000)
Clint Chua
,
Ulrich Neumann
Hardware-Accelerated Free-Form Deformation.
Workshop on Graphics Hardware
(2000)
Rudrajit Samanta
,
Thomas A. Funkhouser
,
Kai Li
,
Jaswinder Pal Singh
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs.
Workshop on Graphics Hardware
(2000)
Bart Barenbrug
,
Frans J. Peters
,
Cornelius W. A. M. van Overveld
Algorithms for Division Free Perspective Correct Rendering.
Workshop on Graphics Hardware
(2000)
Michael C. Doggett
,
Johannes Hirche
Adaptive View Dependent Tessellation of Displacement Maps.
Workshop on Graphics Hardware
(2000)
Frank Dachille
,
Arie E. Kaufman
GI-Cube: An Architecture for Volumetric Global Illumination and Rendering.
Workshop on Graphics Hardware
(2000)
Bob McNamara
,
Joel McCormack
,
Norman P. Jouppi
Prefiltered Antialiased Lines Using Half-Plane Distance Functions.
Workshop on Graphics Hardware
(2000)
Ian Buck
,
Greg Humphreys
,
Pat Hanrahan
Tracking Graphics State For Networked Rendering.
Workshop on Graphics Hardware
(2000)
Harvey Ray
,
Deborah Silver
The RACE II Engine for Real-Time Volume Rendering.
Workshop on Graphics Hardware
(2000)
Joel McCormack
,
Bob McNamara
Tiled Polygon Traversal Using Half-Plane Edge Functions.
Workshop on Graphics Hardware
(2000)
Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Interlaken, Switzerland, August 21-22, 2000
Workshop on Graphics Hardware
(2000)
Jan Kautz
,
Hans-Peter Seidel
Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs.
Workshop on Graphics Hardware
(2000)
Jin-Aeon Lee
,
Lee-Sup Kim
Single-Pass Full-Screen Hardware Accelerated Antialiasing.
Workshop on Graphics Hardware
(2000)
1999
Michael C. Doggett
,
Michael Meißner
,
Urs Kanus
A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting.
Workshop on Graphics Hardware
(1999)
Norman P. Jouppi
,
Chun-Fa Chang
Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency.
Workshop on Graphics Hardware
(1999)
Kevin Kreeger
,
Arie E. Kaufman
Hybrid Volume and Polygon Rendering with Cube Hardware.
Workshop on Graphics Hardware
(1999)
Günter Knittel
TRIANGLECASTER Extensions To 3BTexturing Units For Accelerated Volume Rendering.
Workshop on Graphics Hardware
(1999)
Homan Igehy
,
Matthew Eldridge
,
Pat Hanrahan
Parallel Texture Caching.
Workshop on Graphics Hardware
(1999)
Feng Xie
,
Michael Shantz
Adaptive Hierarchical Visibility in a Tiled Architecture.
Workshop on Graphics Hardware
(1999)
Stefan Gumhold
,
Tobias Hüttner
Multiresolution Rendering With Displacement Mapping.
Workshop on Graphics Hardware
(1999)
Rudrajit Samanta
,
Jiannan Zheng
,
Thomas A. Funkhouser
,
Kai Li
,
Jaswinder Pal Singh
Load Balancing for Multi-Projector Rendering Systems.
Workshop on Graphics Hardware
(1999)
John C. Hart
,
Nate Carr
,
Masaki Karneya
,
Stephen A. Tibbitts
,
Terrance J. Coleman
Antialiased Parameterized Solid Texturing Simplified for Consumer- Level Hardware Implementation.
Workshop on Graphics Hardware
(1999)
Proceedings of the 1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Los Angeles, CA, USA, August 8-9, 1999
Workshop on Graphics Hardware
(1999)
Eugene Lapidous
,
Guofang Jiao
Optimal Depth Buffer for Low-Cost Graphics Hardware.
Workshop on Graphics Hardware
(1999)
Tobias Hüttner
,
Wolfgang Straßer
Fast Footprint MlPmapping.
Workshop on Graphics Hardware
(1999)
Michael D. McCool
,
Wolfgang Heidrich
Texture Shaders.
Workshop on Graphics Hardware
(1999)
1998
Wolfgang Heidrich
,
Hans-Peter Seidel
View-independent Environment Maps.
Workshop on Graphics Hardware
(1998)
Jan Bruijns
Quadratic Bezier Triangles As Drawing Primitives.
Workshop on Graphics Hardware
(1998)
I. Ernst
,
H. Rüsseler
,
H. Schulz
,
O. Wittig
Gouraud Bump Mapping.
Workshop on Graphics Hardware
(1998)
Homan Igehy
,
Matthew Eldridge
,
Kekoa Proudfoot
Prefetching in a Texture Cache Architecture.
Workshop on Graphics Hardware
(1998)
Bin Wei
,
Douglas W. Clark
,
Edward W. Felten
,
Kai Li
Performance Issues of a Distributed Frame Buffer on a Multicomputer.
Workshop on Graphics Hardware
(1998)
Dirk Bartz
,
Michael Meißner
,
Tobias Hüttner
Extending Graphics Hardware For Occlusion Queries In OpenGL.
Workshop on Graphics Hardware
(1998)
Tulika Mitra
,
Tzi-cker Chiueh
A Breadth-First Approach To Efficient Mesh Traversal.
Workshop on Graphics Hardware
(1998)