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CGDC Conf.
2002
2002
2002
Keyphrases
Publications
2002
Rune Klevjer
In Defense of Cutscenes.
CGDC Conf.
(2002)
Olli Sotamaa
All The World's A Botfighter Stage: Notes on Location-based Multi-User Gaming.
CGDC Conf.
(2002)
Mark Finn
Console Games in the Age of Convergence.
CGDC Conf.
(2002)
Frans Mäyrä
Introduction: All Your Base Are Belong to Us.
CGDC Conf.
(2002)
Lisbeth Klastrup
Interaction Forms, Agents and Tellable Events in EverQuest.
CGDC Conf.
(2002)
Susana Pajares Tosca
The EverQuest Speech Community.
CGDC Conf.
(2002)
T. L. Taylor
"Whose Game Is This Anyway?": Negotiating Corporate Ownership in a Virtual World.
CGDC Conf.
(2002)
Helene Madsen
,
Troels Degn Johansson
Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the WWW.
CGDC Conf.
(2002)
Georg Lauteren
The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games.
CGDC Conf.
(2002)
Geoff King
,
Tanya Krzywinska
Computer Games / Cinema / Interfaces.
CGDC Conf.
(2002)
Riku Suomela
,
Jouka Mattila
,
Eero Räsänen
,
Timo Koskinen
Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World.
CGDC Conf.
(2002)
Lars Konzack
Computer Game Criticism: A Method for Computer Game Analysis.
CGDC Conf.
(2002)
Julian Kücklich
The Study of Computer Games as a Second-Order Cybernetic System.
CGDC Conf.
(2002)
Greg Costikyan
I Have No Words & I Must Design: Toward a Critical Vocabulary for Games.
CGDC Conf.
(2002)
Stuart Nolan
iDTV Gamers: The Emergence of a New Community?.
CGDC Conf.
(2002)
Peter Judmaier
,
Gunter Piringer
,
Jörg Piringer
Myzel - Selforganization in Networked Worlds.
CGDC Conf.
(2002)
Craig A. Lindley
The Gameplay Gestalt, Narrative, and Interactive Storytelling.
CGDC Conf.
(2002)
Jesper Juul
The Open and the Closed: Games of Emergence and Games of Progression.
CGDC Conf.
(2002)
Tony Manninen
Towards Communicative, Collaborative and Constructive Multi-Player Games.
CGDC Conf.
(2002)
Petri Lankoski
,
Satu Heliö
Approaches to Computer Game Design.
CGDC Conf.
(2002)
Aki Järvinen
Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games.
CGDC Conf.
(2002)
Eddo Stern
A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games.
CGDC Conf.
(2002)
Joanne Bryce
,
Jason Rutter
Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility.
CGDC Conf.
(2002)
Proceedings of the Computer Games and Digital Cultures Conference, June 6-8, 2002, Tampere, Finland
CGDC Conf.
(2002)
Oliver Julian Holland
The Similar Eye: Proxy Life and Public Space in the MMORPG.
CGDC Conf.
(2002)
Aphra Kerr
Representing Users in the Design of Digital Games.
CGDC Conf.
(2002)