Sign in
IWEC
2002
2003
2002
2003
Keyphrases
Publications
volume 240, 2003
Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan
IWEC
240 (2003)
2002
Ralf Dörner
,
Christian Geiger
,
Michael Haller
,
Volker Paelke
Authoring mixed reality - a component and framework-based approach.
IWEC
(2002)
Kazuhiko Kobayashi
,
Shinobu Ishigame
,
Hideo Kato
Skill training system of manual arc welding.
IWEC
(2002)
Yue Li
,
Adrian David Cheok
A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games.
IWEC
(2002)
Bruce H. Thomas
,
Nicholas Krul
,
Benjamin Close
,
Wayne Piekarski
Usability and playability issues for arquake.
IWEC
(2002)
Kiyoshi Hoshino
CGA synthesizer interpolating and extrapolating motion data.
IWEC
(2002)
Toshiyuki Masui
Music composition by onomatopoeia.
IWEC
(2002)
Masumi Kobana
,
Jun Ohya
Computer vision based recognition of interactions between human and objects.
IWEC
(2002)
Daniel M. Johnson
,
John A. Gardner
,
Janet Wiles
,
Penelope Sweetser
,
Kelly Hollingsworth
The inherent appeal of physically controlled peripherals.
IWEC
(2002)
Blair MacIntyre
,
Brendan Hannigan
Using augmented reality for entertainment.
IWEC
(2002)
Scott S. Fisher
An authoring toolkit for mixed reality experiences.
IWEC
(2002)
Tsutomu Terada
,
Masahiko Tsukamoto
,
Shojiro Nishio
A portable electronic bass using two pads.
IWEC
(2002)
Yoshihiro Okada
Real-time character animation using puppet metaphor.
IWEC
(2002)
Ho Lee
,
Eric Kozlowski
,
Scott Lenker
,
Sugih Jamin
Multiplayer game cheating prevention with pipelined lockstep protocol.
IWEC
(2002)
Penelope Sweetser
,
Simon Dennis
Facilitating learning in a real time strategy computer game.
IWEC
(2002)
Shoichiro Iwasawa
,
Tatsuo Yotsukura
,
Shigeo Morishima
Face analysis and synthesis for interactive entertainment.
IWEC
(2002)
John R. Wright
,
Frank R. Hartman
,
Brian K. Cooper
Immersive environment technologies for planetary exploration with applications for mixed reality.
IWEC
(2002)
Shigeru Kuriyama
,
Yusuke Irino
,
Toyohisa Kaneko
Real-time manipulation of motion-capture data with pattern generator.
IWEC
(2002)
Johan Sanneblad
,
Lars Erik Holmquist
Prototyping mobile game applications.
IWEC
(2002)
Masataka Imura
,
Jun Kozuka
,
Koichi Minami
,
Yoshito Tabata
,
Tatsuya Shizui
,
Kunihiro Chihara
Virtual horseback archery-kibakiba mushamusha.
IWEC
(2002)
Makoto Sato
,
Yasuharu Koike
Playing rubik's cube in mixed reality.
IWEC
(2002)
Matteo Bittanti
The technoludic film: images of video games in movies (1973-2001).
IWEC
(2002)
A. B. Martínez
,
J. P. Arboleda
,
E. X. Martín
,
C. Torrens
Mixed reality in traffic scenes.
IWEC
(2002)
Masato Koide
,
Jingde Cheng
A toolkit for developing programs of card game played on the internet.
IWEC
(2002)
Eitan Mendelowitz
,
Jeff Burke
A distributed control system and scripting language for "interactivity" in live performance.
IWEC
(2002)
Yoichi Nagshima
"Improvisession-II" - a performing/composing system for improvisational sessions with networks.
IWEC
(2002)
Simon Prince
,
Adrian David Cheok
,
Farzam Farbiz
,
Todd Williamson
,
Nikolas Johnson
,
Mark Billinghurst
,
Hirokazu Kato
3D live humans in mixed reality entertainment.
IWEC
(2002)
David Ventura
,
David C. Brogan
Digital storytelling with dinah: dynamic, interactive, narrative authoring heuristic.
IWEC
(2002)
Martin Kurze
Content management in mixed reality systems considerations from an applied science perspective.
IWEC
(2002)
Chika Oshima
,
Yohei Miyagawa
,
Kazushi Nishimoto
,
Takashi Shirosaki
Two-step input method for supporting construction of midi sequence data.
IWEC
(2002)
Atsushi Nakano
,
Junichi Hoshino
Human body tracking for digital actors.
IWEC
(2002)
Philippe Codognet
Multi-goal path-finding for autonomous agents in virtual worlds.
IWEC
(2002)
Koichi Minami
,
Tomi Korpipää
,
Masataka Imura
,
Yoshihiro Yasumuro
,
Tomohiro Kuroda
,
Yoshitsugu Manabe
,
Kunihiro Chihara
A distributed mr transporter for networked collaboration.
IWEC
(2002)
Claudio S. Pinhanez
Creating ubiquitous interactive games using everywhere display projectors.
IWEC
(2002)
Sidney S. Fels
,
James Gauthier
,
Patricia Smith
Responses in light, sound and scent: a therapeutic interactive yoga system.
IWEC
(2002)
Soichiro Iga
,
Fumito Higuchi
Kirifuki: inhaling and exhaling interaction with visual objects.
IWEC
(2002)
Atsuhiro Takasu
,
Teruhito Kanazawa
,
Jun Adachi
Statistical phrase extraction and indexing for music retrieval.
IWEC
(2002)
Wang Weihua
,
Xubo Yang
,
Adrian David Cheok
,
Mark Billinghurst
,
Hirokazu Kato
Touch space: an embodied computing mixed reality game space.
IWEC
(2002)
Gonzalo Grasca
Leaving fantasy behind in videogames: the limits of the narrative paradigm.
IWEC
(2002)
Keiko Motoyama
,
Hidenori Kawamura
,
Masahito Yamamoto
,
Azuma Ohuchi
Development of autonomous blimp robot with intelligent control.
IWEC
(2002)
Reijer Grimbergen
Threat stacks to guide pruning and search extensions in shogi.
IWEC
(2002)
Hiroyuki Iida
,
Nobuo Takeshita
,
Jin Yoshimura
A metric for entertainment of boardgames: its implication for evolution of chess variants.
IWEC
(2002)
Pieter Spronck
,
H. Jaap van den Herik
Complex games and palm computers.
IWEC
(2002)
Naohiro Matsunami
,
Kumiko Tanaka-Ishii
,
Ian Frank
,
Hitoshi Matsubara
Lego mindstorms cheerleading robots.
IWEC
(2002)
Toshio Modegi
Development of midi encoder "auto-f" for creating midi controllable general audio contents.
IWEC
(2002)
Marc Cavazza
,
Fred Charles
,
Steven J. Mead
Under the influence: using natural language in interactives storytelling.
IWEC
(2002)
Satoru Odo
,
Kiyoshi Hoshino
Recognition of human hand gesture from a monocular image sequence for human-machine communication system.
IWEC
(2002)
Kazuyuki Saitoh
,
Tomoko Yonezawa
,
Kenji Mase
Awareness communications by entertaining toy doll agents.
IWEC
(2002)
Tomoya Sato
,
Yoshinori Dobashi
,
Tsuyoshi Yamamoto
A method for real-time rendering of water droplets taking into account interactive depth of field effects.
IWEC
(2002)
Hidenobu Nagata
,
Naoko Kosugi
,
Ryoji Kataoka
,
Takashi Honishi
- a fast query-by-humming system using multi-dimensional feature vectors.
IWEC
(2002)