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Remote Virtual Counseling and Effects of Embodied Cues: Toward Casual On-Line Counseling Under COVID-19 Situation.

Teru KawakitaToshifumi SasakiShigekazu Ishihara
Published in: AHFE (2) (2021)
Keyphrases
  • digital games
  • virtual environment
  • virtual world
  • current situation
  • machine learning
  • augmented reality
  • neural network
  • real world
  • social networks
  • case study
  • computer graphics
  • virtual reality
  • situated agents