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Remote Virtual Counseling and Effects of Embodied Cues: Toward Casual On-Line Counseling Under COVID-19 Situation.
Teru Kawakita
Toshifumi Sasaki
Shigekazu Ishihara
Published in:
AHFE (2) (2021)
Keyphrases
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digital games
virtual environment
virtual world
current situation
machine learning
augmented reality
neural network
real world
social networks
case study
computer graphics
virtual reality
situated agents