Calm a Mobile based Deep Breathing Game with Biofeedback.
Vasundhara AgrawalVarnika NaikMayuri DuggiralaSandeep AthavalePublished in: CHI PLAY (Companion) (2020)
Keyphrases
- mobile games
- game theory
- mobile devices
- computer games
- mobile phone
- game theoretic
- game playing
- game play
- imperfect information
- mobile users
- video games
- handheld devices
- educational games
- mobile services
- communication technologies
- mobile networks
- real time strategy games
- optimal strategy
- cooperative game
- role playing
- mobile technologies
- mobile applications
- mobile learning
- virtual world
- game design
- game based learning
- serious games
- nash equilibrium
- perfect information
- resource allocation
- context aware