Using Computer Games as Programming Assignments for University Students and Secondary School Pupils.
Monika TomcsányiováPublished in: ISSEP (2013)
Keyphrases
- computer games
- university students
- secondary school
- programming assignments
- pilot study
- collaborative knowledge construction
- automatic assessment
- digital games
- mobile learning
- learning outcomes
- programming course
- game design
- video games
- hong kong
- educational games
- elementary school
- professional development
- game play
- serious games
- high school
- learning experience
- science learning
- educational software
- case study
- learning algorithm
- m learning
- software engineering
- mobile devices
- multimedia