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A Survey of Compressed GPU-Based Direct Volume Rendering.
Marcos Balsa Rodríguez
Enrico Gobbetti
José Antonio Iglesias Guitián
Maxim Makhinya
Fabio Marton
Renato Pajarola
Susanne K. Suter
Published in:
Eurographics (State of the Art Reports) (2013)
Keyphrases
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direct volume rendering
ray casting
volume rendering
volume data
graphics hardware
volume visualization
gpu implementation
finite element
ray tracing
rendered images
times faster
parallel implementation
computer vision
processing speed