Virtual reality and chess. A video game for cognitive training in patients with ADHD.
María Rodrigo-YanguasMarina Martín-MoratinosCarlos González TardónHilario Blasco-FontecillaPublished in: CoSECivi (2020)
Keyphrases
- virtual reality
- video games
- virtual training
- virtual environment
- game playing
- virtual humans
- serious games
- game play
- computer graphics
- augmented reality
- virtual world
- computer games
- learning experience
- computer animation
- three dimensional
- visual data mining
- evaluation function
- photorealistic
- educational games
- interactive virtual
- learning tools
- virtual space
- virtual reality technology
- virtual museum
- machine learning
- force feedback
- mixed reality
- computer interface
- digital libraries
- real time
- tangible user interface