How to embed a game engineering course into a computer science curriculum.
Daniel VolkPublished in: Future Play (2008)
Keyphrases
- computer science curriculum
- software engineering
- computer science
- video games
- college level
- game theory
- nash equilibrium
- computer games
- educational games
- artificial intelligence
- game playing
- game play
- development process
- learning experience
- learning environment
- content analysis
- databases
- active learning
- engineering students
- learning algorithm