Using Kolb's Experiential Learning Cycle to improve student learning in virtual computer laboratories.
Abdullah KonakTricia K. ClarkMahdi NasereddinPublished in: Comput. Educ. (2014)
Keyphrases
- experiential learning
- student learning
- st century
- learning theories
- technology enhanced
- learning tools
- game design
- lifelong learning
- collaborative learning
- college level
- effective learning
- computer games
- learning theory
- knowledge transfer
- case study
- attitudes toward
- virtual world
- computer systems
- learning process
- mobile devices