Employing intergroup competition in multitouch design-based learning to foster student engagement, learning achievement, and creativity.
Cheng-Huan ChenChiung-Hui ChiuPublished in: Comput. Educ. (2016)
Keyphrases
- student engagement
- active participation
- learning algorithm
- knowledge level
- case study
- elementary school
- design principles
- learning systems
- online learning
- learning process
- design process
- video games
- learning achievement
- learning activities
- student learning
- computer systems
- virtual learning environments
- active learning
- computer assisted instruction
- paradigm shift
- computer science education
- user interface