Interaction design patterns for design and development of video learning environments.
Niels SeidelPublished in: EuroPLoP (2014)
Keyphrases
- computer games
- design patterns
- design principles
- object oriented software
- software design
- software engineering
- software architecture
- model view controller
- design process
- design rationale
- learning environment
- object oriented
- case study
- ontology driven
- interaction design
- software systems
- design requirements
- video frames
- video sequences
- database driven
- code generation
- knowledge management
- machine learning
- active participation
- specific problems
- interface design
- design tools
- user interface
- video data
- multimedia
- data flow
- metamodel
- learning games
- information technology
- process model
- database