Predicting churn in mobile free-to-play games.
Sang-Kwang LeeSeung-Jin HongSeong-Il YangHunjoo LeePublished in: ICTC (2016)
Keyphrases
- game playing
- games played
- online game
- mobile games
- game players
- mobile applications
- game mechanics
- board game
- mobile devices
- mobile phone
- minimax search
- imperfect information
- human players
- perfect information
- mobile networks
- educational games
- multi player
- computer games
- nash equilibria
- card game
- mobile environments
- android application
- game tree
- communication technologies
- game theoretic
- mobile computing
- mobile technologies
- game theory
- game play
- location aware
- playing games
- two player games
- handheld devices
- context aware
- multi agent
- m learning
- computing environments
- mobile learning