Digital Demons: Psychological Effects of Creating, and Engaging with, Virtual Avatars Representing Undesirable Aspects of the Self.
Daniel PimentelPublished in: VR (2019)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- virtual objects
- virtual characters
- immersive environments
- augmented reality
- three dimensional
- nonverbal communication
- computer graphics
- multi user
- serious games
- digital museum
- virtual space
- image registration
- virtual laboratory
- real environment
- artificial intelligence
- image analysis
- information systems