The Kuzushiji Project: Developing a Mobile Learning Application for Reading Early Modern Japanese Texts.
Yuta HashimotoYoichi IikuraYukio HisadaSungKook KangTomoyo ArisawaDaniel Kobayashi-BetterPublished in: Digit. Humanit. Q. (2017)
Keyphrases
- mobile learning
- mobile phone
- m learning
- mobile devices
- learning activities
- learning experience
- higher education
- handheld devices
- language learning
- learning technologies
- case study
- learning content
- e learning
- learning in higher education
- vocabulary learning
- ubiquitous learning
- mobile language learning
- learning tools
- university students
- situated learning
- content adaptation
- mobile applications
- mobile learning environment
- data collection