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The effectiveness of gamified interactive programs relating to online safety for people with intellectual disability.

Saminda Sundeepa BalasuriyaLaurianne SitbonStewart KoplickYa-Wen Chang
Published in: OZCHI (2021)
Keyphrases
  • online learning
  • graphical interface
  • image processing
  • computer graphics
  • neural network
  • information retrieval
  • information systems
  • e learning
  • user satisfaction
  • computer programs
  • online game