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Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch.

Tim WulfFrank M. SchneiderJuliane Queck
Published in: Cyberpsychology Behav. Soc. Netw. (2021)
Keyphrases
  • case study
  • video games
  • artificial intelligence
  • database
  • evolutionary algorithm
  • collaborative learning
  • human interactions
  • tv programs