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Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch.
Tim Wulf
Frank M. Schneider
Juliane Queck
Published in:
Cyberpsychology Behav. Soc. Netw. (2021)
Keyphrases
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case study
video games
artificial intelligence
database
evolutionary algorithm
collaborative learning
human interactions
tv programs