Human figure synthesis and animation for virtual space teleconferencing.
Karansher SinghJun OhyaRichard E. ParentPublished in: VRAIS (1995)
Keyphrases
- human figure
- virtual space
- motion capture
- computer graphics
- virtual reality
- virtual environment
- human body
- human motion
- virtual world
- mixed reality
- human computer interaction
- simulation environment
- qr codes
- multi user
- virtual humans
- multi view
- pose estimation
- body parts
- image sequences
- spatial structure
- viewpoint
- video sequences
- three dimensional
- multi modal
- multimedia
- learning algorithm
- machine learning