Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces.
Ali MazalekSanjay ChandrasekharanMichael NitscheTim WelshGeoff ThomasTandav SankaPaul G. CliftonPublished in: Sandbox@SIGGRAPH (2009)
Keyphrases
- game players
- game play
- virtual world
- imperfect information
- repeated games
- two player games
- video games
- multi player
- computer games
- board game
- game playing
- tangible user interfaces
- human players
- card game
- virtual environment
- general game playing
- game mechanics
- computer poker
- serious games
- boolean games
- pure nash equilibria
- massively multiplayer online role playing games
- virtual reality
- educational games
- user interface
- game design
- multi user
- virtual characters
- perfect information
- game theoretic
- incomplete information
- augmented reality
- digital games
- game theory
- table tennis
- interaction design
- game based learning
- game development
- playing games
- transfer learning
- tangible user interface