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Structured tiles: directed subgraphs of recurring path patterns in board games.

Yannis LilisAnthony Savidis
Published in: Advances in Computer Entertainment Technology (2009)
Keyphrases
  • board game
  • pattern mining
  • data structure
  • graph mining
  • shortest path
  • computer games
  • case study
  • software engineering
  • frequent patterns
  • pattern discovery
  • perfect information
  • upper bound
  • general purpose
  • game design