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Every Animation Should Have a Beginning, a Middle, and an End - A Case Study of Using a Functor-Based Animation Language.
Kevin Matlage
Andy Gill
Published in:
Trends in Functional Programming (2010)
Keyphrases
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complex objects
computer graphics
computer animation
motion capture
language learning
expert systems
user interface
motion capture data
programming language
relational databases
case study
databases
natural language
image processing
computational linguistics
artificial intelligence
genetic algorithm