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Real-time Rendering of Layered Materials with Anisotropic Normal Distributions.
Tomoya Yamaguchi
Tatsuya Yatagawa
Yusuke Tokuyoshi
Shigeo Morishima
Published in:
SIGGRAPH Asia Technical Briefs (2019)
Keyphrases
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normal distribution
real time rendering
image based rendering
standard deviation
computer graphics
image synthesis
random variables
gpu implementation
probability density function
mixture distribution
covariance matrix
probability distribution
frame rate
d scene
lead time
computer vision