Designing Games with a Purpose for Data Collection in Music Research. Emotify and Hooked: Two Case Studies.
Anna AljanakiDimitrios BountouridisJohn Ashley BurgoyneJan Van BalenFrans WieringHenkjan HoningRemco C. VeltkampPublished in: GALA (2013)
Keyphrases
- data collection
- case study
- lessons learned
- video games
- computer games
- sensor networks
- real world
- music recommendation
- collecting data
- game theoretic
- data analysis
- game theory
- open source
- wireless sensor networks
- weighted majority
- databases
- music score
- resource allocation
- game play
- cooperative
- coalitional games
- perfect information
- game players
- multi agent
- pure nash equilibria