Relationship between Motivation and Satisfaction of Online Computer Games: Evidence from Adolescent Players Using Wireless Service in Taiwan.
Lily Shui-Lien ChenMichael Chih-Hung WangYung-Hsin LeePublished in: ISA (2009)
Keyphrases
- computer games
- online game
- game play
- service quality
- board game
- video games
- game design
- customer satisfaction
- educational games
- online learning
- service providers
- web services
- educational software
- wireless networks
- mobile devices
- role playing game
- digital storytelling
- empirical evidence
- access points
- human players
- synthetic characters
- commercial games
- game development
- virtual communities
- game ai
- mobile users
- user satisfaction
- learning environment