GPU-based real-time simulation and rendering of unbounded ocean surface.
Xudong YangXuexian PiLiang ZengSikun LiPublished in: CAD/Graphics (2005)
Keyphrases
- real time
- graphics hardware
- high fidelity
- texture mapping
- collision detection
- volume rendering
- three dimensional
- real time rendering
- video images
- surface temperature
- simulation model
- high quality
- d objects
- low cost
- terrain modeling
- ray casting
- computer graphics
- d mesh
- mathematical model
- control system
- ray tracing
- gpu implementation
- graphics processors
- image based rendering
- limited memory
- vision system
- implicit surfaces
- parallel implementation
- times faster
- parallel algorithm