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On gamifying the transcription of digital video lectures.

Marco Furini
Published in: Entertain. Comput. (2016)
Keyphrases
  • digital video
  • multimedia
  • video data
  • distance learning
  • video content
  • digital audio
  • active learning
  • higher education
  • digital tv
  • information retrieval
  • digital television
  • content based access
  • visual words