Triangle Mesh Compression for Fast Rendering.
Dong-Gyu ParkYang-Soo KimHwan-Gue ChoPublished in: IV (1999)
Keyphrases
- triangle mesh
- image compression
- data compression
- high quality
- compression algorithm
- compression ratio
- ray tracing
- computer graphics
- real time
- high fidelity
- compression scheme
- image synthesis
- image based modeling
- volume rendering
- compression rate
- data sets
- texture mapping
- random access
- three dimensional
- image based rendering
- lossy compression
- lossless compression
- image warping
- case study
- genetic algorithm
- ray casting
- real time rendering
- hyperspectral image compression